In my early days of mapping I was told to use -samples 3 and -super 2 in my light compile and I always used to. Until a friend of mine TwentySeven said he liked the results from his -samples 8 compile more
than -samples 3 -super 2 compile. From that moment I thought I would test them out and show my results.
I Enjoyably liked the results of -samples 8 > -super 3, the compile time was roughly the same for these switches but the results were different
To make sure I couldn't spike the results I only used this skybox shader
textures/del_test/sky2
{
q3map_sun 1 0.788 0.347 100 135 50 //No sunExt due to testing samples done from the compiler alone
q3map_noFog
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nodlight
skyparms env/box365/box365 - -
nopicmip
nomipmaps
}
Here are my results;
(click on the images to see them bigger)

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In conclusion, It's quite clear that -samples 8 is better than -super 3 so use -samples 8 from now on!
Copyright © 2009 Steven "Delirium" Krzanich. This document is released under the terms of the Creative Commons Attribution-Share
Alike 3.0 Unported License, http://creativecommons.org/licenses/by-sa/3.0/