Barn picture 1 Barn picture 2 Barn picture 3
About: Barn is a small 1v1/2v2 map I made, It was originally ment to be based on the SOF2 map but I went in my own direction from it.
It was a fun map to make and supports all gametypes(even ones for 4.2) and gives players a nice game to play full of excitement.
The fun however is limited and can get repeditive after a while =P

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Facade picture 1 Facade picture 2 Facade picture 3
About: Facade is my latest piece of work and infact probably one of the most enjoyable, The map theme and contruction is based around 4 different maps; Cambridge, Abbey, Casa and Mandolin.
Which is how it was given its name facade, as it is a facde of the 4 combined maps. The map layout is rebuilt by one of Nem's maps back from 2002 and most of the layout still stands, I've added in new area's, edited routes and much more. enough for nem to say all the credit is mine, allthough it'll never be that way until I put his church back in (I'll never do it nem >=))
Gameplay on this map is best suited for TS/BOMB allthough I've some pretty enjoyable games of ctf on there too.

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Tohunga picture 1 Tohunga picture 2 Tohunga picture 3
About: Tohunga is a unique map of mine, this was my true break from noob mapper to experienced mapper. The layout is based around a lego town I built as a kid (no lies) which is revamped and somewhat alot better looking (seriously lego towns look aweful). I really enjoyed making this map and gameplay on it isnt what you would call leauge/competition worthy but it sure is fun.

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Cambridge picture 1 Cambridge picture 2 Cambridge picture 3
About: Ahhhh Cambridge, this is a long awaiting map I've always wanted to play since the old days of Urban Terror. After weeks of trying to get in contact with the original author (raunchy) I managed to track down an old clan mate through the readme of another map ut_office? (cant remember which map) But thank god for google translator cause it led me to get authorization to re-do this baby. I decompiled the map and removed all light sources/models/clippings/hint brushes, made everything detail and worked on textureing first. It had place-holder textures which most have been replaced now and I tried multiple skyboxs just to see if I could get anything of my liking, Ive had to add in the gametypes which were not in there (CTF/CAH/BOMB/FTL) and I redid the FFA spawns and added in LMS spawns. As I do more updates to the QA team the screenies and these notes will change.

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Download N/A (wait till 4.2)

orbital picture 1 orbital picture 2 orbital picture 3
About: I was asked on the UrbanTerror forum in late Jan 2010 if I could update Orbital due to some Location bugs which were affecting gameplay, Because I'm a kind soul(lol) and I love to help wherever I can in the comunity I said sure thing!
Then after getting in contact with the original maker of the map he said I could have it, so I said "HELLA YEA" because there were alot more things I'd love to change and fix and this was the only oppurtunity I was going to get. I then decided if I were going to change it I should make it ut4_orbital2 which is what I'm going to do when its released!
So far I've resized alot of textures, improved vis/fps dramatically, changed the skybox to a hi-res one, changed alot of shaders, improved the brushwork structure and improved the lighting.
I plan to do private testing only until a final release(I might still do beta's not sure yet), but if your really keen let me know and I'll let you have a look around.

I'll get some pictures up here as soon as the lighting is done! =P

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9day_1 picture 1 9day_1 picture 2 9day_1 picture 3
About: This was a small peice of work which was completed in the small time frame of 9 days for a competition I ran.
More will follow once the results are up.


Overdose picture 1 Overdose picture 2 Overdose picture 3
About: My long awaited jump map that I've told so many about, this is a slow constucted map as I only work on it when I'm really bored or when im compiling.
So far it has 17 jumps and I don't have anyone else (but myself) testing it (yet) a public beta on this will be an option but it will some time before the beta goes public, I've allready chosen my beta test team so please don't ask.

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